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Unwrella review
Unwrella review










  1. #UNWRELLA REVIEW FULL VERSION#
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  3. #UNWRELLA REVIEW UPDATE#
  4. #UNWRELLA REVIEW OFFLINE#
  5. #UNWRELLA REVIEW WINDOWS 7#

The release also updates the plugin’s UI and makes “hundreds” of fixes and performance improvements. It is designed for situations in which only one side of an asset will be seen from the scene camera, and generates UVs only for the visible side of the mesh, saving UV space. In addition, Unwrella gets a new Projection mode, joining the existing Organic and Hard Surface modes. New Projection unwrap mode for objects only seen from one side The UV-Packer technology is multi-threaded and, according to 3d-io, is capable of “crunching thousands of UV islands and millions of polygons in minimum time”. The system is resolution-independent – so packing times remain constant, regardless of the resolution of the textures – and supports tiled UV layouts, used in applications like ZBrush. It automatically arranges the UV islands of a 3D model to minimise wasted space, reducing total file sizes for sets of texture maps. The main change in Unwrella 4 is the integration of UV-Packer, 3d-io’s UV packing tool, now available free for 3ds Max and Blender. New in Unwrella 4: automated UV packing from UV-Packer

#UNWRELLA REVIEW OFFLINE#

The plugin comes with separate unfolding modes for organic and hard-surface assets, and the UV layouts generated are designed for use with game engines as well as in offline work.ģd-io memorably describes it as “the tool for bullshit jobs”, streamlining routine texturing tasks for character design, game development and architectural visualisation. UV seams are naturally generated along features of the model where they will be less noticeable, like grooves or ridges, but can also be placed manually for finer control.

#UNWRELLA REVIEW UPDATE#

The update – which is free to all existing users – actually shipped last month, but we only spotted it when 3d-io released a video tour of the new features, embedded above.Ī well-established UV unwrapping solutionįirst released in 2008, Unwrella is a one-click solution for unfolding 3D models, intended to create an efficient, user-customisable UV layout, with minimal texture stretching. 59, 2.Tools developer 3d-io has released Unwrella 4, the latest update to its UV unwrapping plugin for 3ds Max and Maya, adding new UV packing and UV projection systems.

#UNWRELLA REVIEW FULL VERSION#

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  • Unwrella v2.13 from 3d-io games & video production GmbH.
  • It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly. Unwrella – Optimal Automatic Unwrapping. This new tutorial from 3d-io Plug-ins goes over all aspects of multiple objects or full scene texture baking using Flatiron for 3ds Max. Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya.
  • 3D-IO full plugin release for 3ds max+ Tutorials.
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    Unwrella review